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  United in the Face of a Common Foe
Posted by: Carl on 7/14/2010 10:17:04 AM

We had another interesting session. It was a good session, in my mind. What stands out to me more than anything else was the players' willingness to put the roleplay of characters into a different category than the interaction between the players. Jason and Dave chatted before the session, and amicably decided that they would fight it out and whoever lost would roll up a new character. As it turned out, no one had to.

I've made a little progress on the economics of the world, but coming up with even quasi-realistic numbers for commodities produced in the world at this time is very difficult. I may have to result to rectal extraction. Any idea on how many tons of Bronze are produced over the course of a month in the Ancient World? Wheat? Millet? Eels?

*sigh*

I'm finding that as I get inside the minds of my NPCs and examine their motivations as people rather than characters, it's much easier to determine what they will do in a fast-paced sandbox game. For example, the Greeks on the boat saw the principles of the expedition descend to in-fighting, with one dead (apparently) and at least one other about to be killed. The guy who was paying them, although a slave, was cowering in a corner. As I pictured the scene in my mind, and I'll often do this during the course of a session, I saw the commander give the nod to his men, who strung their bows, knocked arrows and let fly.

Roll for surprise.



 
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Posted by: Thom on 7/16/2010 11:16:32 AM
                I was suprised.
                



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