Posted by:
Carl
on
6/28/2010 9:02:04 PM
Greetings.
For those of you who were there on Sunday I think we need no recap of the events of the last hour of the game.
For those of you who weren't we had a rare and magical occurrence in the last hour of the game. I'm keeping the event description brief on-purpose. I don't want to devolve into, "This one-time in D&D..." because those stories are always lame except to the people who were there. In a role-playing moment, one of the characters stabbed a fellow character and mortally wounded him. He then proceeded to chase another character and attack him as well. I sat back and watched. And laughed a little to myself as I watched the drama between these characters unfold in my mind.
That wasn't easy for me. As a DM, I could easily step in and say, "No." I have in the past. This time, I let it unfold. I became the world for a few moments there and the world doesn't care if you try to murder your fellow party members. This isn't the first time I've had a hands-off policy, but it's I think it's the first time I haven't broken in on a player and asked them what they, themselves, were doing.
I've got a lot going on in my head about the last session. I think it was very good. Perhaps one of our best sessions ever. Ditching alignment was the right thing to do. Setting the game in Rome was a good thing to do. I think the players are still struggling a bit with the moral codes of the ancient world. Also, I really enjoy that experience comes from Monsters, Money, and Magic Items.
How many experience points is a 1st level player character worth?
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