Posted by:
Carl
on
6/15/2010 8:22:58 PM
In this post, I refer to Dungeon not so much as a hole in the ground where dwell monsters who have treasure, but instead to a more generic detailed area wherein one finds monster and treasure. A dungeon can be a town, its sewers, the surrounding woods, and/or the nearby abandoned farmhouse.
The problem I'm having with the dungeon at present is that it is contrived. Why is the farmhouse haunted? Ultimately it is because I, the Dungeon Master, decided it would be. There is no logical explanation for it, nor can there be.
Which brings me to my discussion point for this evening. Given that a dungeon is a pre-defined area with containing monsters and treasures, how does a Dungeon Master trying to provide his players with a simulation, rather than a story, deal with a situation where his world clearly calls for a dungeon?
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