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Posted by:
Carl
on
2/2/2010 4:45:06 PM
In AD&D you're given 7 playable races: Dwarf, Elf, Gnome, Half-Elf, Halfling, Half-Orc and Human. These don't really fit into any historical context. That leaves me with two options. One, I allow only human characters. Of course, if I head into this level of realism, I need to ditch 90% of the Monster Manual, too. Alternately, I can hand-wave their inclusion into the world, and so this is what I've opted to do.
The Dwarves, Elves, Gnomes, Halflings, Humans and Orcs are cousin races. The theory here being that they are all descended from Homo Australopithecus Afarensis. They just went in a different direction in their evolutionary progression from that point. Why? Well, why did the bodhidharma come out of the east? Because. Which is kind of how evolution works anyway. It's not really survival of the fittest. It's more like, survival of the survivors.
Let's now fast-forward a few million years, and assume the existence of actual gods and magic (apart from those actual gods). I'll even skip Lake Toba, or better yet, we'll take for granted that it happened and that all these descendents of Lucy somehow survived. That could even give us a "first age of man" kind of a thing if we wanted to explore that. The Drow went underground for a reason, right? Maybe that reason was the sky turning black and the Earth freezing for a thousand years or so. That would be a good reason for me to seek my fortunes elsewhere, had I the means. Aside from the obvious biological problems with living away from the sun, this neatly explains Deep Dwarves, Deep Gnomes, and Drow Elves. As to the sun issue? Abracadabra Alakazam! Magic, bitches! (Fantasy can be so easy sometimes!) However, this explaination opens up a discussion of why we can have Half-Elves and Half-Orcs, but not Half-Gnomes, Half-Dwarves and Half-Halflings?
Well, mister super-smart mouth DM? Where's your magic now?
I think the best way to approach this problem is to introduce those races. I'll just take the same track that Gygax and Arneson took with the other Halfs. That is to say, reduced racial characteristics from the demi-Human parent (partial infravision, reduced resistances to magic, etc.), slightly increased ability score maximums from the demi-human parent and slightly increased level limits and class selection (namely Cleric) to reflect the human parent. Thoughts on this? Anyone want to play a Half-Halfling? You can be a cleric/thief/magic user... :-)
This brings me to racial ability score maximums. For the most part, I'm OK with these with one exception. I'm going to remove the ability score limits based on sex. They may be representative, and they may not be, but they certainly aren't fair. Those are out. Also, I think Half-Orcs may have more of a strength limitation than I'd like, but I don't have the book with me right now.
At this point, I'm feeling pretty good about things, but here's where AD&D shows it's other face, the ugly face. Class and level restrictions based upon race are something that almost every DM I've known and pretty much every player hates. Why can Dwarves only get to 7th level as fighters? Why can't they be druids? I don't know the metagame answer. I suspect it's because only demi-humans and the halfs are allowed to multiclass. Because they can do this, they can achieve a very powerful character without having unlimited levels in all but one class (which is thief, for some reason). Humans may dual-class, but this is an entirely different deal, albiet with similar results. It smells like game balance, but is it fair? Again, I don't know. If you're reading this and have an opinion, please state it and include justification. Personally, I think that removing all the controls (unlimited levels, unlimited multi-classing for all races) would mean that no one would play a human and I think that makes for an unbalanced game. Why play some human schmuck when you could have 60' infravison and a 90% resistance to sleep and charm? There have to be some kind of limits to balance things out between the races, but are the ones in the Player's Handbook the right ones?
I'm going to retreat from the field for today. Tomorrow, I'll see about posting some information on how all these weird-ass races showed up in Rome, and a further justification for why I'm going to have have a "half" for every race.
Thanks for your time.
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